Fate of the Five
Our story begins in the small town of Asylum in the Northern Reach. Drought has brought the town to its knees, something the undead of the Desolation haven't been able to do. Fate has designs on this town as five band together to find their place in the world.
The Game Master
That's me, Dave Hanlon! I've got another site, mumfordland, where I do a bit of writing and occasionally post about things I'm working on. I've been running RPGs for a while now.
- Aeryn, Human Revenant - Mark
- Murdered by his brother, Jaren, he is back for vengeance. Turns out, his brother also took his wife and son in and his daughter is gone.
- Light of Feathers, Elf - Troy
- Befriended Aeryn a long time ago, and now he's back! But why?
- Shart, Goblin - Jim
- Shart somehow accidentally killed his entire clan. Now he likes to cause trouble in Asylum.
- Krunk, Orc - Trina
- This newcomer to Asylum was hired to kill the local magistrate, Jaren.
- Azeeze, Centaur - Jason
- Azeeze clippity-clopped into town several years ago and didn't mind the area. However, he's been thinking of moving on since the drought has nearly killed the town.
- Chert, Gnome - Troy
- This little gnome escaped from his home and has been hanging out in Asylum ever since.
- RIP: Killed in one vicious blow by a chainbound. At least he looked cool when he died.
- 9/7 - Happy Trails
- 8/24 - Shake up in Asylum
- 8/10 - Into the Woods
- 7/13 - Bloody Bloody Bones
- 6/29 - Sad Times in Asylum
Crusaders, Inquisitors, beastmen? What's a group of PCs to do? How much more corruption can Aeryn get? How many will go insane? Walking through a secret torture chamber is going to mess you up it seems.
Player Notes: You should have level 6 characters for this session.
Can you believe that Aeryn killed a changeling that looked like Jaren? What a turn of events!
After Aeyrn nearly corrupted himself out of existence when he picked up the Eye of the Demon Lord the group decided it was time to head to High Watch. That strange cultist Jaren had been communicating with sure seems to be up to no good.
Things seem a bit confusing in High Watch, what with two factions of the New God running around. We've got Inquisitors and Crusaders, but the Crusaders were locked up by the Inquisitors. What is a group of PCs to do?
Player Notes: You should have level 5 characters for this session.
Holy shit, everything is messed up in Asylum. The "heroes" managed to kill the remaining bloody bones, though it managed to tear Saul apart. They discovered that Jaren was hoarding artifacts from the various places that had been broken open by the disciples of Valagius the Executioner. Then Aeryn and company killed Jaren. Then they killed his associate, Adele. Aeryn's remaining family has been shipped off to High Watch to the high priest of Valagius. What will happen next?
Player Notes: You should have level 4 characters for this session.
One of the bloody bones is still out there, and it's still wearing part of Krunk's face. Aeryn tried to kill Jaren, and Azeeze doesn't know how to feel about it. Chert is dead and still needs a proper burial. Krunk and Shart are back, but how will Krunk feel about getting shot in the chest by Azeeze?
Player Notes: You should have level 3 characters for this session.
Rain has returned to Asylum. The well has water, the riverbeds are no longer dry and parched. We'll be referring to the group as the Heroes of Asylum for the time being. Yeah, yeah, Aeryn and Krunk want to murder the magistrate. Speaking of which, Jaren has returned to Asylum and invited the Heroes to dinner. Aeryn is sending him threatening letters, but enough about the magistrate for now there are bloody bones out in the woods.
Margo's pigs were skinned and killed and the Heroes are on the case.
Player Notes: You should have level 2 characters for this session.
After a couple of desiccated corpses showed up on the outskirts of town our intrepid protagonists decided it was time to find out what was going on. They talked with Margo, who had a really stupid had. They also talked with Mallery and got some useful information out of her. They sent Chert down the well where the ghostly woman had come from, and he found an ancient hall at the bottom. However, they have a centaur.
Player Notes: We are going to finish up the current adventure with the level 0 characters. That shouldn't take too long, so bring along a level 1 character as well.
The town of Asylum, north of Sixton in the Northern Reach, has had a troubled past. It's stood against the restless dead, orc brigands, and other monsters from the wilds. Despite all that, it's managed to survive thanks to the farmland surrounding it for miles.
Asylum's survival is threatened now, due to a drought that has plagued the land for the past year. Residents don't know when the drought will break, and many believe Asylum won't be around much longer if it doesn't.